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OpenSuSE Leap 15.5 for aarch64
:
/
usr
/lib64
/piglit
/tests
/spec
/glsl-1.20
/execution
array_bounds
clipping
const-builtin
dead-code-break-interaction.shader_test
fs-array-deref-then-write.shader_test
fs-assign-varied-struct.shader_test
fs-const-array-of-struct-of-array.shader_test
fs-const-array-of-struct.shader_test
fs-deref-array-of-matrix-element.shader_test
fs-deref-literal-array-of-structs-vec4-member.shader_test
fs-deref-literal-array-of-structs-with-multiple-members-large-array.shader_test
fs-deref-literal-array-of-structs-with-multiple-members.shader_test
fs-deref-literal-array-of-structs.shader_test
fs-function-inout-array-of-structs.shader_test
fs-mix-1.0.shader_test
fs-nan-builtin-max.shader_test
fs-nan-builtin-min.shader_test
fs-notEqual-const-of-const-bvec3.shader_test
fs-notEqual-const-of-const-vec3.shader_test
fs-underflow-exp2-compare-zero.shader_test
fs-underflow-mul-compare-zero.shader_test
fs-underflow-pow-compare-zero.shader_test
fs-vec4-const-array-indirect-access-004-elements.shader_test
fs-vec4-const-array-indirect-access-008-elements.shader_test
fs-vec4-const-array-indirect-access-016-elements.shader_test
fs-vec4-const-array-indirect-access-032-elements.shader_test
fs-vec4-const-array-indirect-access-048-elements.shader_test
fs-vec4-const-array-indirect-access-064-elements.shader_test
fs-vec4-const-array-indirect-access-128-elements.shader_test
fs-vec4-const-array-indirect-access-256-elements.shader_test
glsl-array-compare-02.shader_test
glsl-array-compare.shader_test
glsl-array-length.shader_test
glsl-array-uniform-length.shader_test
glsl-array-uniform.shader_test
glsl-array-varying-01.shader_test
glsl-complex-subscript.shader_test
glsl-const-folding-01.shader_test
glsl-const-initializer-02.shader_test
glsl-floating-constant-120.shader_test
glsl-fs-array-redeclaration.shader_test
glsl-fs-f2b.shader_test
glsl-fs-frontfacing-not.shader_test
glsl-fs-frontfacing.shader_test
glsl-fs-i2b.shader_test
glsl-fs-implicit-array-size-03.shader_test
glsl-fs-struct-equal.shader_test
glsl-fs-struct-notequal.shader_test
glsl-fs-uniform-array-3.shader_test
glsl-fs-uniform-array-4.shader_test
glsl-fs-varying-array.shader_test
glsl-implicit-conversion-01.shader_test
glsl-implicit-conversion-02.shader_test
glsl-inexact-overloads.shader_test
glsl-invariant-pragma.shader_test
glsl-mat-from-int-ctor-01.shader_test
glsl-mat-from-int-ctor-03.shader_test
glsl-uniform-non-uniform-array-compare.shader_test
glsl-uniform-struct.shader_test
glsl-varying-mat3x2.shader_test
glsl-vs-array-redeclaration.shader_test
glsl-vs-arrays-3.shader_test
glsl-vs-channel-overwrite-01.shader_test
glsl-vs-channel-overwrite-02.shader_test
glsl-vs-channel-overwrite-03.shader_test
glsl-vs-channel-overwrite-04.shader_test
glsl-vs-f2b.shader_test
glsl-vs-varying-array.shader_test
link-uniform-array-size.shader_test
literal-varyings.shader_test
matrix-out-of-bounds-access
out-parameter-indexing
qualifiers
uniform-initializer
vector-out-of-bounds-access
vs-all-equal-bool-array.shader_test
vs-assign-varied-struct.shader_test
vs-deref-literal-array-of-structs.shader_test
vs-function-inout-array-self-assignment.shader_test
vs-mix-as-condition.shader_test
vs-nan-builtin-max.shader_test
vs-nan-builtin-min.shader_test
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