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commandergenius-3.4.9-bp156.1.7 RPM for x86_64

From OpenSuSE Leap 15.6 for x86_64

Name: commandergenius Distribution: SUSE Linux Enterprise 15 SP6
Version: 3.4.9 Vendor: openSUSE
Release: bp156.1.7 Build date: Mon May 13 19:29:08 2024
Group: Amusements/Games/Action/Arcade Build host: h02-ch2c
Size: 5437267 Source RPM: commandergenius-3.4.9-bp156.1.7.src.rpm
Packager: https://bugs.opensuse.org
Url: http://clonekeenplus.sf.net/
Summary: A clone of the Commander Keen engines
Commander Genius is a software piece that interprets the Commander
Keen Vorticon (1-3) and Galaxy (3½-6) series.

It has 4-player cooperative mode and six difficulty modes.

Provides

Requires

License

GPL-2.0-only

Changelog

* Mon Aug 28 2023 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.4.9
    * No changelog was provided
* Thu Jul 27 2023 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.4.0
    * New Resolution system. You can configure a relative resolution
      for the launcher but also for every game.
  - Update to version 3.3.0
    * Added Support for Keen 1 version 1.34
    * Added Support for Keen 6 version 1.50
  - Drop not longer needed patch:
    * 0001-build-resolve-compile-error-with-gcc-13.patch
* Tue Mar 28 2023 Jan Engelhardt <jengelh@inai.de>
  - Add 0001-build-resolve-compile-error-with-gcc-13.patch
* Sat Dec 10 2022 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.2.0
    * More collision fixes, especially relevant in Keen 2.
    * Improved the Video engine a bit. Changing resolutions on the
      fly now work better.
    * Fixed some ledge grabbing issues.
* Mon Jul 04 2022 Jan Engelhardt <jengelh@inai.de>
  - Update to release 3.1.3
    * No changes; version bump only
* Wed Jun 15 2022 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.1.2
    * Added option for showing/hiding achievements
  - Update to version 3.1.1
    * Collision fixes
    * F10 is working again
* Sat May 21 2022 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.1.0
    * New main menu theme
    * Collision fixes
    * Updated runtime
* Mon Nov 15 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.0.9
    * Bug fixes with changed aspect ratio and resolutions
    * Multiplayer fixes
    * Many gameplay bug fixes
* Sun Sep 19 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 3.0.1
    * New Engine with parallax scrolling feature
    * Added support for Cosmos the Cosmic Adventure
    * Many bug fixes, some general improvements
* Wed Jun 23 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.8.2
    * Improved carmack decompression routine.
    * Sliding through entrances/doors improved.
* Sat Jun 05 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.8.1
    * More Keen Galaxy engine fixes
    * Menu fixes
* Fri May 14 2021 Simon Lees <sflees@suse.de>
  - %cmake_build is now the recommended way to build cmake projects
  - DCMAKE_INSTALL_PREFIX is set by the cmake macro
* Tue Apr 13 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.8.0
    * Remove legacy SDL 1.2 code at many parts
    * More stable graphics engine
    * SDL2 is not an option anymore
    * Improved logging
    * Open GL 2.1 is minimum now
    * Lots of OpenGL fixes
    * Boost library now is optional
    * C++17
* Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de>
  - Add patch:
    * fix-icons.patch
* Tue Apr 06 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.9
    * Add appdata
* Sun Mar 28 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.8
    * More logging. Code cleanups
* Sun Feb 14 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.7
    * Now you can configure the base url. If http does not work on
      your side, feel free to set it to https.
    * Some Memory cleanups
* Mon Feb 01 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.6
    * Foot improvement on some mods. With Eight Accumlators now it
      works correclty.
* Sun Jan 03 2021 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.5
    * Achivement System improved. Now you can see what achivements
      you got and how much is yet missing
    * Quit Menu now shows three ways to quit your current game
* Mon Dec 28 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.4
    * Virtual pad control improvements
* Fri Dec 18 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.3
    * Smarter Game store. Catalogue entries can be read later at
      runtime and in the background
* Sun Dec 13 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.2
    * Disc color now is white
    * Touch buttons give feedback when pressed/touched
    * Improved overall direction and buttons control
    * No more ugly vpad background
* Sat Dec 12 2020 Martin Hauke <mardnh@gmx.de>
  - Update to version 2.7.1
    * Bugfix release
* Fri Dec 04 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.7.0
    * More Keen Dreams fixes
    * More Lua support and remaining python code is now completely
      removed
    * Added sound buffer amplifier for improving the sound/music
      quality hopefully on certain systems
* Mon Oct 26 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.6.3
    * We have eight control presets which got some standard names.
    * Bug fixes in the Keen dreams engine
* Mon Oct 19 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.6.2
    * More sounds are now played
    * Collision fixes
    * AI fixes
    * Added 5 control presets which can be saved and loaded.
* Sat Oct 17 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.6.1
    * More lua support. Oblivion v1.4 fully working
    * More crash fixes, especially for Keen 6 DEMO
* Fri Oct 16 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.6.0
    * Fixing mute music after saving a game
    * Added PC Speaker Volume option
* Sun Aug 30 2020 Martin Hauke <mardnh@gmx.de>
  - Drop patch (fixed by upstream):
    * commandergenius-set-gskit-linker-language.patch
* Sun Aug 30 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.5.5
    * Improved controller configuration for multiplayer
* Tue Aug 18 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.5.4
    * Level swap when Hardmode in Episode 1 works once again
* Sun Aug 16 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.5.3
    * Secret Ending In Keen 5 is unlockable
    * Crash fixes with older save game files
* Thu Aug 13 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.5.2
    * Improved blinking sprites for home-made creations
    * Keen dreams improvements with level signs
    * Now you can remove gameplay and menu bindings
    * Collision detection improvements
    * Splitting up the control settings a bit better
    * Since you can unbind Super Run option got removed.
* Sun Aug 02 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.5.1
    * Ceilick Ai improvements
    * Small bug fix with sprite export in Galaxy Keen.
  - Add patch:
    * commandergenius-set-gskit-linker-language.patch
* Sun Jul 26 2020 Martin Hauke <mardnh@gmx.de>
  - Update to release 2.4.6
    * New Export graphics feature
    * Super Run option. The run button now only works when you
      enable that option
* Tue Jul 07 2020 Jan Engelhardt <jengelh@inai.de>
  - Update to release 2.4.5.2
    * Black screen fixes
    * Reduced probability of the slug doing the squat action.
* Fri Jun 26 2020 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.4.5
    * QED Fixes
    * Improved Savegame menu style and overall functionality
    * Minor GUI improvements
* Thu Jun 11 2020 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.4.4
    * Boost libraries are now optional, thanks to TinyXML2 code
    * AutoGun working in Keen 4-6
    * Better Analog controls handling in Keen 4-6
* Sat May 30 2020 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.4.3
    * Finally, loading the game list is much faster. Enjoy!
    * Integer scaling improvements
    * Fixes to the load of high-res tiles in keen5 and 6
    * Some bug fixes
* Sat May 23 2020 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.4.2
    * SDL_Cursor now should work as intended
    * Finally added some scroll arrows to list views
    * More loading feedback especially for galaxy audio
    * Adding some emscripten code so GsKit is compatible with WASM
    * Some resolution and rendering improvements
    * Keen dreams freezes less especially when using cheat codes
    * Fixed broken Messie to Player interaction
    * Added Quicksave (F6) and Quickload (F9) so dying is less
      tedious
    * Added Integer scaling of video resoltion
    * Added 640x360 game resolution which scales nice to 1920x1080
* Thu Apr 09 2020 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.4.1
    * Added an achievement system for keen4se.
* Sun Mar 15 2020 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.4.0
    * Fixed problem with some dialogs in vorticon keen engine
    * Improved the code for save game menus
    * Added option where you can choose whether you type your save
      game or a timestamp is automatically entered instead
    * Disabled button cannot be triggered anymore as it should be
* Sat Dec 21 2019 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.3.9
    * Virtualpad improvements
    * Android improvements
    * Settings improvements for horizontal border size
    * Crash fixes, bug fixes
* Fri Nov 01 2019 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.3.6
    - Scrollbar improvements
    - Crash fixes, bug fixes
    - Search path issues fixed
    - New font added for better scalibility
    - Updated GsKit, many code cleanups in the library
    - Settings fixups
    - Modern setting makes the dithering effect a bit smoother when
      Galaxy is shown
    - Brought back the info menu for help and ordering info
    - More log messages for better feedback
  - Use %cmake macros
  - Run spec-cleaner
* Tue Aug 06 2019 Martin Hauke <mardnh@gmx.de>
  - Update to new upstream release 2.2.3
    * Tweaked Game menu design
    * Optimized compilation process
    * Reduce some compiler warnings
    * Overall code modernization
    * AI improvements
    * Collision improvements with switches
  - Take the source from the upstream authors gitlab instance.
    The github mirror wasn't up to date.
* Fri Jul 27 2018 jengelh@inai.de
  - Update to new upstream release 2.2.2
    * Player selection in Keen 4 Plus. Play as Lindsey, Council or
      Kyle.
    * Different character in Multiplayer mode.
    * Added support for Mod, Midi and FLAC.
    * Sprite selection screen when Single player mode (Galaxy).
* Sat Mar 17 2018 jengelh@inai.de
  - Update to new upstream release 2.0.7
    * Integration of the KeenDreams GPLed engine
    * Many AI fixes in Keen 4, 5 and 6
    * Platform sprite corrections in Keen 5
    * Many collision fixes
    * Smoother scrolling with vsync
  - Remove commandergenius-nocurrentdate.diff (no longer needed)
* Sun May 03 2015 dap.darkness@gmail.com
  - Updated to 1.8.1.1 to resolve openSUSE:Factory build failures:
    * Dosbox fusion;
    * A lot of dosbox fixes;
    * Better mouse controls;
    * New submenu for mods;
    * More fixes and AI improvements;
    * More native resolutions if higher modes are used,
      especially in the launcher;
    * Some improved physics;
    * Shorter game names;
    * Last window size is now saved automatically;
    * Heavy engine independent code cleanups which will make CG more
      flexible for new game engines besides Commander Keen;
    * New GsLib will take more work at low level functions and will
      as wrapper for SDL and GUI elements;
    * Multiple selection problem should be fixed now;
    * Even more smooth effects readded;
    * New pump event concept will solve a lot of deadlocks we
      previously had on the android versions;
    * Added Scrollbar for a bigger list of games;
    * Wormmoutch bites again;
    * More effects readded;
    * Many bug fixes especially Keen 1,2 and 4.
  - Switched from tarball to _service.
  - Added commandergenius-nocurrentdate.diff vs. useless rebuilds.
  - General spec clean up.

Files

/usr/bin/CGeniusExe
/usr/share/applications/cgenius.desktop
/usr/share/games/commandergenius
/usr/share/games/commandergenius/CGLogo.png
/usr/share/games/commandergenius/CGLogo.svg
/usr/share/games/commandergenius/README.md
/usr/share/games/commandergenius/cglogo512.png
/usr/share/games/commandergenius/cglogo512old.png
/usr/share/games/commandergenius/cglogo512veryold.png
/usr/share/games/commandergenius/changelog.txt
/usr/share/games/commandergenius/global
/usr/share/games/commandergenius/global/1.png
/usr/share/games/commandergenius/global/2.png
/usr/share/games/commandergenius/global/3.png
/usr/share/games/commandergenius/global/4.png
/usr/share/games/commandergenius/global/HELPTEXT.CKP
/usr/share/games/commandergenius/global/TrophyMsg.png
/usr/share/games/commandergenius/global/Trophy_Sound.ogg
/usr/share/games/commandergenius/global/achievements.txt
/usr/share/games/commandergenius/global/bckgrnd.png
/usr/share/games/commandergenius/global/confirm.png
/usr/share/games/commandergenius/global/dpad.png
/usr/share/games/commandergenius/global/gfx
/usr/share/games/commandergenius/global/gfx/CGLogo.bmp
/usr/share/games/commandergenius/global/gfx/extratiles.bmp
/usr/share/games/commandergenius/global/gfx/fonts.bmp
/usr/share/games/commandergenius/global/gfx/fontsx2.bmp
/usr/share/games/commandergenius/global/gfx/menufonts.bmp
/usr/share/games/commandergenius/global/gfx/sliders.bmp
/usr/share/games/commandergenius/global/start.png
/usr/share/games/commandergenius/scripts
/usr/share/games/commandergenius/scripts/Keen9
/usr/share/games/commandergenius/scripts/Keen9/ai
/usr/share/games/commandergenius/scripts/Keen9/ai/ampton.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/korath.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/qed.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/robored.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/shikadimaster.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/shockshound.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/sparky.lua
/usr/share/games/commandergenius/scripts/Keen9/ai/sphereful.lua
/usr/share/games/commandergenius/scripts/Keen9/snd
/usr/share/games/commandergenius/scripts/Keen9/snd/sndmap.lua
/usr/share/games/commandergenius/scripts/Oblivion
/usr/share/games/commandergenius/scripts/Oblivion/exitToLevel.py
/usr/share/games/commandergenius/scripts/Oblivion/extraSpawn.py
/usr/share/games/commandergenius/scripts/Oblivion/messageMap.py
/usr/share/icons/hicolor
/usr/share/icons/hicolor/128x128
/usr/share/icons/hicolor/128x128/apps
/usr/share/icons/hicolor/128x128/apps/cg.png
/usr/share/icons/hicolor/16x16
/usr/share/icons/hicolor/16x16/apps
/usr/share/icons/hicolor/16x16/apps/cg.png
/usr/share/icons/hicolor/256x256
/usr/share/icons/hicolor/256x256/apps
/usr/share/icons/hicolor/256x256/apps/cg.png
/usr/share/icons/hicolor/32x32
/usr/share/icons/hicolor/32x32/apps
/usr/share/icons/hicolor/32x32/apps/cg.png
/usr/share/icons/hicolor/48x48
/usr/share/icons/hicolor/48x48/apps
/usr/share/icons/hicolor/48x48/apps/cg.png
/usr/share/icons/hicolor/512x512
/usr/share/icons/hicolor/512x512/apps
/usr/share/icons/hicolor/512x512/apps/cg.png
/usr/share/icons/hicolor/64x64
/usr/share/icons/hicolor/64x64/apps
/usr/share/icons/hicolor/64x64/apps/cg.png
/usr/share/icons/hicolor/scalable
/usr/share/icons/hicolor/scalable/apps
/usr/share/icons/hicolor/scalable/apps/cg.svg
/usr/share/licenses/commandergenius
/usr/share/licenses/commandergenius/COPYRIGHT
/usr/share/metainfo/io.sourceforge.clonekeenplus.appdata.xml


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Fabrice Bellet, Tue Jul 9 20:06:21 2024